Metropolis: Battle-Force Conflicts is an exciting, fast paced miniature tabletop battle system designed for 2 or more players.
Metropolis moves the action up a level from the small-scale skirmishes played out in Urban War. It shifts the focus from the individual to the squad. Players build 'Battle-Forces' of men, machine and aliens to fight in the war torn city-planet of Iskandria.
Each faction has a different battle-force structure. Core units form the basis of each battle-force with players customising these with a mix of support, assault, strike and command units including the new CLAUs (Capital Light Armoured Units) giving each their own unique flavour.
In this book you will find:
The Metropolis Game System
Full armylists for Viridians, Junkers, Syntha, VASA, Gladiators, Triads & Koralon
Quick reference sheets
Counters, templates & roster sheets
Urban War is a tabletop game for two or more players. The individual model and experience based system enables a unique variety of tactical choices, as you develop your teams to suit your own personal play-style and strategies.
The Urban War Game System
Full army lists for all seven factions
Counters, templates and roster sheets
Introductory Scenarios
This supplement introduces massive battlesuits, robots and warbeasts to the Urban War game.
Known collectively as 'CLAUs', or Capital Light Armoured Units, these huge engines of destruction are guaranteed to play a decisive role upon the battlefield. They open up a whole new range of strategies to you, and demand attention from your opponent.
Though they're the focus, CLAUs don't make the rest of your team obsolete, their roles might have changed, but each individual still has an important part to play
Highlights of this supplement include:
Profiles of the CLAUs themselves
Details on how to build your team, which must include a mix of CLAUs and normal troopers. 750 points is the standard game size, and the total model count is no more than a standard Urban War strike-team
A simple tweak to the standard Urban War turn sequence to simulate the heavy lumbering nature of CLAUs. Though powerful, they benefit from infantry support
CLAU 'pilots'. Battlesuit wrecked? Warbeast given up the ghost? No problem, the pilot can carry on the fight!
An array of powerful new CLAU weapons, and to help them cope with this new threat, new weapons for the rest of your team. Examples include the Koralon Warp Strike, the Sticky Bomb, and the Thermite Dart
New Special Rules, updates to existing rules, and a couple of alternative rules for you to try out
Stat cards for each new troop type, and damage counters for the CLAUs
To use this supplement you will need Urban War: Strike-Team Actions.
*Currently out of stock*
Downloadable PDF version available here
Each templete is made of durable transparent coloured acrylic which is laser cut then etched with the markings required to play both Urban War: Strike-Team Actions and Metropolis: Battle-Force Conflicts.
Each token is laser cut from durable clear acrylic plastic and backed with felt to protect your gaming surface and miniatures.